Welcome to the twenty-first installment of the EVE Blog Banter, the monthly EVE Online blogging extravaganza created by CrazyKinux. The EVE Blog Banter involves an enthusiastic group of gaming bloggers, a common topic within the realm of EVE Online, and a week to post articles pertaining to the said topic. The resulting articles can either be short or quite extensive, either funny or dead serious, but are always a great fun to read! Any questions about the EVE Blog Banter should be directed to crazykinux@gmail.com. Check for other EVE Blog Banter articles at the bottom of this post!
This month topic comes to us from @ZoneGhost who a few month ago asked “Is Low Sec the forgotten part of EVE Online?” Is it? I’d like us to explore this even further. Is Low Sec being treated differently by CCP Games than Null Sec (Zero-Zero) or Empire space is? Can one successfully make a living in these unsecured systems where neither Alliance nor Concord roam to enforce their laws? What’s needed? Or is everything fine as it is?
Bit of a short response this month. Running low on free time once again. *sigh*
I’m fairly sure that from a pirating, or dedicated anti-pirating perspective, low security space needs some love. From my perspective however, it’s fine.
Don’t get me wrong – if the people that ply their trade there all hours of their gametime deem that it needs a boost, then I’m sure that it does, but from my limited werebear perspective, I’m quite happy with it, as I’ve mentioned in previous posts.
I haven’t touched PI down in these parts, so I can’t comment there. I have dabbled in low security exploration and plex running, missioning and anti-probing as well as a bit of trading and anti-piracy. There’s a lot to offer if you like varied gameplay.
If you just want one particular thing though, I suspect you need to be a pirate, or stay out of there entirely, because you won’t manage more than a few missions before someone comes along to say “hi” in a red-blinky kind of way.
If you do like varied gameplay though, its well worth going. The mission rewards are so much greater, and you’re practically forced into varied gameplay and keeping on your toes.
To answer the questions posed though: I get the impression that yes, low-sec has been lacking in additional features for a while, and in that regard yes, it could do with a boost. I however, am pretty happy with my time when I’m livin’ rough in Molden Heath.
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